﻿namespace UnityEngine
{
    using System;
    using System.Runtime.CompilerServices;

    public class TextAsset : UnityEngine.Object
    {
        public override string ToString()
        {
            return this.text;
        }

        private byte[] _bytes;
        public byte[] bytes
        {
            [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
            get
            {
                return _bytes;
            }
        }

        private string _text;
        public string text { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get { return _text; } }
    }
}

